

These derivatives of DotA started becoming popular on.
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Eul then disappeared, but not before making his code open-source.Īt this time, many people modded the The Frozen Throne version of DotA. When Warcraft 3: The Frozen Throne came out on July 1st, 2003, Eul made a version called DotA 2: Thirst for Gamma in TFT, but it wasn't successful in replacing the original DotA that had been ported into The Frozen Throne. Another modder called Eul borrowed some ideas of his predecessors to create an Aeon of Strife-styled map called Defence of the Ancients (DotA), which would become one of the most popular UMS maps on. The first Aeon of Strife-styled map that took advantage of the ability to design custom spells provided by the powerful Reign of Chaos World Editor was Valley of Dissent made by a modder called Karukef. Many of the game mechanics in modern DotA can be found in maps from this period. Players could gain experience alongside money, gain levels, learn more powerful abilities and buy equipment.
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Once Warcraft 3: Reign of Chaos was released on July 3, 2002, Aeon of Strife was ported over to Reign of Chaos where free of the limitations of the Starcraft map editor, a much more interesting game could be made. A second version was made so that four players faced off against each other in a 2v2 fashion with endless creeps on both teams. The game would end once key buildings on either side were destroyed or with the deaths of all four player-controlled heroes. The familiar game mechanic of the player who last-hit an enemy unit being rewarded with money can be found in this map. The players would have endless computer-controlled creeps on their side as well, except these were weaker than the enemy creeps.

In the early days of Starcraft, there was a Use Map Settings (UMS) map called Aeon of Strife (AoS) made by a modder called Aeon64 that featured a cooperative game with four heroes facing off against endless waves of computer-controlled creeps in four lanes. To understand the history of DotA, one must begin from Starcraft.

March - World Cyber Games announces a tournament for DotA.Guinsoo announces his departure and IceFrog along with Neichus takes over developement.
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February 28th - Shortly after the 6.x series is released.The first official competitive match is between House of Zed and 4DTA. November 20th - International Gaming Syndicate (IGS) starts the first offical league for DotA Allstars.November - DotA Allstars v.5.84 is released by Guinsoo.April - Clan TDA (Team Dota Allstars) is formed, the clan consists of Pendragon, Guinsoo and IceFrog among others.It is the first version to feature Roshan. April - DotA Allstars v.4.0a is released by Guinsoo.March - DotA Allstars v.3.0d is released by Guinsoo.

